Majestic
@majestic
Estimable Member
Joined: Jun 18, 2010
Last seen: Apr 4, 2023
Topics: 28 / Replies: 106
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RE: Alien Races

You can always add more later, anyway. Having more Abilities, with less CP in each, shouldn't be a problem.

3 years ago
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RE: Alien Races

It seems reasonable to me to add on to them, provided you are abiding by things like the normal limits that are already there (like the Damage Cap).

3 years ago
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RE: Heightened Senses Gear

Curse is right. You don't have to pay for the 15 pts. that all human characters have. And yes, characters can 'pitch in' some of their CP towards thi...

3 years ago
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RE: Dodging

Gotcha. So if someone takes the Total Concentration Modifier, would that then mean that they get a 0 for Physical or Mental Defense, regardless of wha...

3 years ago
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3 years ago
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Replies: 2
Views: 462
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RE: Converting Savage Worlds Supers to Mighty Protectors

Very nice! I was going to try to play Savage Worlds Supers at this year's Gary Con (before it was cancelled). I've run low-level supers (secret agen...

3 years ago
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RE: Working on Texas setting

Best of luck with things, Bob!

3 years ago
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RE: Advice on running one-shots with new-ish players?

Excellent advice so far. Another option that would take a ton of the prep work out of the equation would be to set up a simple battle between the Cru...

3 years ago
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Replies: 4
Views: 822
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RE: Cybernetics

Thanks for the clarification, Jeff!

3 years ago
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RE: Cybernetics

So are you guys saying that you would get 15 CPs of an ability, with the Gear modifier? In other words, do I go to 15 CPs on a particular Ability's ch...

3 years ago
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RE: Hacking

You could always have him do it at range, but occasionally the signal could drop, due to connectivity issues (that was a joke, but you could certainly...

3 years ago
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RE: Cybernetics

Even if you're holding players to just the starting six, they quickly earn CP and can purchase new Abilities (and that's not even counting Inventions)...

3 years ago
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3 years ago
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Replies: 7
Views: 688
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RE: Guardians Campaign

Issue #4 of the Vindicators: #4 – The Signal – On Nacht Island, Doctor Apocalypse, having resurrected most of the Vindicators, puts them in their plac...

3 years ago
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