Jeff Dee
Jeff Dee
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Joined: Jun 14, 2010
Last seen: Jun 12, 2022
Topics: 0 / Replies: 72
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RE: New MPRPG Errata Page Updates

NEW: TRANSMUTATION (p.76)Clarification: The ‘duration’ of Transmutation is the time between the target’s recovery rolls, i.e. 1 Round (not 1 ‘turn’ ...

2 months ago
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RE: New MPRPG Errata Page Updates

NEW:4.10 Snare Attacks (p.113)Clarification: The target may not reduce a Snare Attack's break point by 'rolling with damage'.

2 months ago
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RE: MP sheet on Foundry VTT: UPDATED!

drl2 writes: A new version of drl2's Mighty Protectors system for Foundry VTT has been released! - Attacks that use charges can now be linked to p...

3 months ago
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RE: Inertia

@majestic That sounds like a suggestion worth serious consideration. Thanks! -Jeff

8 months ago
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Replies: 2
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RE: Inertia

There are now, unfortunately, two different abilities called "Inertia". One is listed in the rulebook under Physical Abilities, and it essentially giv...

9 months ago
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12 months ago
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RE: Reflection & Absorption Effect after armor/force field applied

That's not correct. When a character is using Armor or Force Field etc. *as* their Absorption Protection, then that protection determines which types ...

2 years ago
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RE: "Stay At Home" Ideas? LL Miniatures

galderon is correct about Omni-Man. When we were preparing the world background info for Mighty Protectors, it turned out that the name 'Omni-Man' was...

2 years ago
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