Last seen: Apr 30, 2023
@majestic I think I see what you're saying. It's not that you spend 20 CPs and get two 5 CP abilities, you get two Abilities for 10 CPs (Each one cost...
If you’re holding a player to the six starting Abilities and not allowing them to choose additional ones this is essentially a two-for-one. The -5 dis...
I love the flavor and mechanics of Body Part Removal, but can you explain in more detail what exactly Cybernetic Chip does?
@bkadams Thanks, BK.
Thanks for the link @majestic. As for Cargo, I just record the number of system spaces that are devoted to it in the left column, and then write a not...
I always assumed that Vehicles could no be Pushed since they're not a character and behave more like Gear.
I know I'm late to this thread, but thanks for sharing. I really like the backstory and the character designs. 🙂
@majestic Would you mind sharing it?
@majestic Way to get the cost down!
@majestic Use the Multitudes modifier. "Multitudes of primarily non-combat Abilities cost (+5) per x2." So for +5 CP you could have 2 pair (4 Communic...
@majestic I've attached a file showing how I do this for my players. I just write up the invented Ability as I normally would, and then put the total ...
@jeff Was just referring back to this thread and wanted to revisit this statement. In the description of Power Blast it very much implies that it is a...