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Special Weapon Question


Turgenev
(@turgenev)
Eminent Member
Joined: 12 years ago
Posts: 47
Topic starter  

Since Special Weapons are gear by default (since the Not Gear ability modifier costs +5 CPs), what happens if the Special Weapon uses the Multi-Function Gear ability modifier? Does that mean it would cost the character +2.5 CPs instead of the usual -2.5 CPs cost?

Cheers,

Tim

This topic was modified 3 years ago by Turgenev

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Grackleflint
(@hireling)
Estimable Member
Joined: 8 years ago
Posts: 115
 

Yes. When Special Weapons are given the Multi Function Gear modifier it costs 2.5 CPs instead of refunding 2.5 CPs.


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Turgenev
(@turgenev)
Eminent Member
Joined: 12 years ago
Posts: 47
Topic starter  

That's what I thought but I wasn't sure, so I figured I would ask the uni-mind* here.

* Obscure Eternals reference from Marvel comics. The uni-mind was a gestalt entity composed of various Eternals.

Cheers.
Tim


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celestialeditor
(@celestialeditor)
Active Member
Joined: 12 years ago
Posts: 6
 

Think the Eternals movie will ever be made?

Are you using this piece of Gear for an Eternal-like character? Between them and rhe Deviants, they had lots of wacky super-science multifunction Gear.


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Turgenev
(@turgenev)
Eminent Member
Joined: 12 years ago
Posts: 47
Topic starter  

No, I'm not doing an Eternal write-up (not yet, that is). I was comparing these boards to the Uni-mind. I was working on a few NPCs that had combat exo-suits with built-in special weapons. I just wanted to make sure I was doing the math right.

Cheers,
Tim


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