Cursed bag of gold
 
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Cursed bag of gold

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(@curse)
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Joined: 5 years ago
Posts: 18
Topic starter  

Hoi!

I'm attempting to create an artifact for a plot and would like to see if I did it right and if you have any suggestions.
The artifact should be a never empty cursed bag of gold that is used by a leprechaun to wreak havoc on Dublin. Anyone who takes a gold coin out of the bag will be overcome by insatiable greed shortly thereafter.

This is what I have so far:

- shaping: 2 lb of gold (-10)
-- gear (-5)
-- emotion control: greed, save -10 (+30)
--- single emotion (-5)
--- charges: unlimited (+7,5)
--- range: touch (-10)
--- duration: 20 minutes between saves (+12,5)
--- stays active (+10)
--- time requirement: 1 minute (-15)

Which would be quite strong for just 15 CP.

One thing that I am missing is that Emotion Control usually needs to hit at CL +3. Reducing the range to touch does not negate that, right? Did I miss a modifier that can change it to aoutomatical hit, as the person taking a gold coin by definition touches the coin to be affected?


   
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(@majestic)
Estimable Member
Joined: 13 years ago
Posts: 134
 

There is normally still a roll to hit, at least for characters.  Having a range of Touch does not negate that.

Clever artifact!

V&V GM and player since 1982, my current campaign is 29 years old


   
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(@bkadams)
Estimable Member
Joined: 12 years ago
Posts: 90
 

Curse, I like your pot of gold, but Majestic is right about needing to hit a target. You could hand wave over that aspect of the rules or you could make-up a new modifier, say "Trigger" for (+2.5), which activates the item whenever it is touched.

Also, does the time requirement mean that someone taking a piece of gold has to hold it for or have it in their possession for one minute to be affected?


   
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(@curse)
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Joined: 5 years ago
Posts: 18
Topic starter  
Posted by: @bkadams

Curse, I like your pot of gold, but Majestic is right about needing to hit a target. You could hand wave over that aspect of the rules or you could make-up a new modifier, say "Trigger" for (+2.5), which activates the item whenever it is touched.

Also, does the time requirement mean that someone taking a piece of gold has to hold it for or have it in their possession for one minute to be affected?

Thanks, the trigger could be a good option.

Possibly I read the time requirement in a different way ... "Making an Ability take a different amount of time to use" ... hmmm ...
So I intended it to be just a delay. So you touch it and even if you drop it or put it in your pocket it'll build up it's curse within a minute until effects start kicking in.
But Time requirement could be read as something like a magician casting a spell and having to stay connected ... I'm not sure ... I would probably be okay with touching and having it in your posession, but then probably I would cut down the time a little.


   
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(@estaln)
Trusted Member
Joined: 4 years ago
Posts: 36
 

What about concentration then?

The one minute "concentration" period allows for it to be interrupted (putting the gold back) before the one minute cursing period.


   
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(@jeff)
Estimable Member Admin
Joined: 13 years ago
Posts: 84
 

To get rid of the roll to hit, make the Emotion Control an Ability Field. Then the Emotion Control effect will 'coat' the surface of the gold, automatically affecting anyone who touches it.

I'd also note that, as currently written, the Emotion Control is perceptible (like, a glowing aura or something). So most everyone who sees it will know that it does something. You might not want that. See the 'Unobvious' ability modifier, p. 95.

-Jeff


   
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(@curse)
Active Member
Joined: 5 years ago
Posts: 18
Topic starter  
Posted by: @jeff

To get rid of the roll to hit, make the Emotion Control an Ability Field. Then the Emotion Control effect will 'coat' the surface of the gold, automatically affecting anyone who touches it.

I'd also note that, as currently written, the Emotion Control is perceptible (like, a glowing aura or something). So most everyone who sees it will know that it does something. You might not want that. See the 'Unobvious' ability modifier, p. 95.

-Jeff

Okay, important points that I missed, thanks ... 🙂

If I am not mistaken this increases the costs quite significantly due to the ability field doubling the costs of emotion control. So now we would have a weaker but automatically hitting and unobvious version:

- shaping: 2 lb of gold (-10)
-- gear (-5)
-- emotion control: greed, save -5 (+17,5)
--- ability field (+17,5)
--- unobvious (+5)
--- single emotion (-5)
--- charges: unlimited (+7,5)
--- range: touch (-10)
--- duration: 20 minutes between saves (+12,5)
--- stays active (+10)
--- time requirement: 1 minute (-15)

                                             =====
                                                25 CP

That should do it, right?


   
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