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Author Topic: Multi-Ability Question
Posts: 46
Post Multi-Ability Question
on: January 13, 2018, 13:58

Here's the deal: this character has a variety of light manipulation abilities.

LIGHT CONTROL, with CPs in Laser, Flash, Glare, and Glow.
INVISIBILITY (he bends light around himself)
TELEPORTATION (he turns into a light beam)

He can't use any Light Control abilities while invisible, nor can he teleport, so the Multi-Ability modifier applies.

Now, my problem: Do I need to treat this as a set of three abilities, or six?

My inclination is to treat it as a set of three, with the Light Control being a single ability, which gives a -10 cost adjustment to everything in the set and eliminates the headache of modifying the individual components of Light Control.

Is this correct?

Cosmic Superhero
Posts: 544
Post Re: Multi-Ability Question
on: January 13, 2018, 20:11

All six abilities are light-based and are mutually exclusive? Put all six into the Multi-Ability.

Posts: 46
Post Re: Multi-Ability Question
on: January 14, 2018, 01:25

I thought about that, but it's the combinations that are tripping me up; I guess that *technically* only the Laser would be affected by the Invisibility (that he shouldn't be able to use Flash, Glare, or Glow while invisible is something of a no-brainer...). Doing it that way would make a (-10) each on Laser, Invisibility, and Teleportation.

I *think* I did that right...

One other thing: would invisibility to visible light, infra-red, and ultraviolet count as *three* senses?

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