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Author Topic: A few questions...
techogre
Superhero
Posts: 37
Post A few questions...
on: May 17, 2017, 19:17

Hello, fellow vigilantes! I've finally had the time to sit down and go over the latest (as of May 17) pre-release version of the rules.

I have a few questions and comments.

Comments and character creation questions. I apologize if they have already been answered.

1. Damage Cap - As far as I've been able to piece together this is the maximum average damage a power can do. E.g. A damage cap of 15 means you can't have an attack with more than about 2d10 + 1d8 (average 15.5, rounded down to 15). This was not spelled out, at least I couldn't find it in the rules. Is this correct?

2. Construction Method 2 - It seems to be missing a line for Normal. Following the existing entries, it should be BC Pts =50, Min = 3, Max = 15.

3. Examples of Damage Types - An extensive chart with Type -> Sub-Type -> Specific entries would be handy, ideally in a random rollable form. For example, Kinetic -> Low Pressure, High Pressure, Sonic, Vibration, Blunt, Sharp -> (Blunt) Punch, Fall, Club, Kick, etc. This would make some abilities (Absorption, Invulnerability)/weaknesses easier to pin down and randomly determine.

4. Defenses - Can they be negative values?

5. Absorbtion - See question 3.

6. Armour - Unlike most (all?) other protection powers it does not include subtype and specific options. Is this correct?

7. Density Change - Can it be purchased at 0 CP, or is this just to allow the purchase of several ability modifiers? For example, could you buy the base Density Change at the 0 CP level and add Duration 1 hour (+15 CP), Usable on Others (+10 CP), Stays Active (Continual, +5 CP), for a total of 30 CP? Would it be legal to buy the power at 0 CP? (actual cost is 1 CP since that's the minimum cost). Note this same question applies to other powers (i.e. Chemical Blast, Devitalization Ray, Power Blast, and others) that have 0 or negative power costs.

8. Devitization Ray - The 20 CP version is above the damage cap (d10+2d12 avg = 21, damage cap = 15 for Standard power level). How does the damage cap work in this case?

9. Emotion Control - A basic emotion chart, maybe with specific modifiers, would be handy. Example:

d6    Emotion
1     Happiness (+2 to tasks, -2 to hit in combat)
2     Sadness (-2 to tasks, +1 to hit all combat)
3     Fear (-2 to attack, +2 Mental and Physical Defence)
4     Anger (+2 to hit, +2 to damage, -2 Physical and Mental Defence)
5     Surprise (+2 to initiative)
6     Disgust (+1 to task, intuitive, -1 to hit, -1 damage)

10. Flame Abilities - Specify damage type (Energy -> Heat -> Fire)?

11. Flight - Deceleration?

12. Gravity Control - A table of how far you fall up each round, maybe some benchmarks for extra damage (e.g. after 1 turn 321", turn 2 1287", turn 3 2896" (d4 Kinetic -> Low-pressure damage), etc, all assuming earth and a rising terminal velocity (less air), etc.)

13. Ice Abilities (B) - Is the Break Point subject to the damage cap?

14. Invulnerability - See question 3.

15. Light Control - How does the damage cap apply to saves? This applies to Mind Control also.

16. Repulsion Blast - How does the damage cap apply to this?

17. Siphon - How does the damage cap apply to this?

18. Teleport - How does the damage cap apply if used on others offensively?

19. Transmutation - Does the damage cap apply?

20. Shared Charges - Would this table summarize the costs correctly?

Cost      Multiplier
+0 CP     0.7
+2.5 CP   1
+5 CP     1.5

21. Diminished Senses - Why is Blindness worth less than Deafness?

22. Scatter (4.7.5.1) - a chart would be handy

23. Jumping/Swimming - it would make more sense to place them near the paragraph where movement is calculated.

Paragon
Cosmic Superhero
Posts: 116
Post Re: A few questions...
on: May 18, 2017, 13:58

Quote from techogre on May 17, 2017, 19:17
Hello, fellow vigilantes! I've finally had the time to sit down and go over the latest (as of May 17) pre-release version of the rules.

I have a few questions and comments.

Comments and character creation questions. I apologize if they have already been answered.

1. Damage Cap - As far as I've been able to piece together this is the maximum average damage a power can do. E.g. A damage cap of 15 means you can't have an attack with more than about 2d10 + 1d8 (average 15.5, rounded down to 15). This was not spelled out, at least I couldn't find it in the rules. Is this correct?

That's right. It elided, though perhaps it could be clearer, on page 38.

2. Construction Method 2 - It seems to be missing a line for Normal. Following the existing entries, it should be BC Pts =50, Min = 3, Max = 15.

I suspect Jeff assumed PCs would not be built as normals.

3. Examples of Damage Types - An extensive chart with Type -> Sub-Type -> Specific entries would be handy, ideally in a random rollable form. For example, Kinetic -> Low Pressure, High Pressure, Sonic, Vibration, Blunt, Sharp -> (Blunt) Punch, Fall, Club, Kick, etc. This would make some abilities (Absorption, Invulnerability)/weaknesses easier to pin down and randomly determine.

It also might, however, assume some exclusiveness that isn't intended.

4. Defenses - Can they be negative values?

I don't see anything indicating they can't. Though you'd have to work at it using the two commonest generation methods.

6. Armour - Unlike most (all?) other protection powers it does not include subtype and specific options. Is this correct?

I'm sure you could apply a modifier to narrow them to subtype and the like, but it doesn't seem to be assumed to be a common enough case to justify a specail entry in the power.

8. Devitization Ray - The 20 CP version is above the damage cap (d10+2d12 avg = 21, damage cap = 15 for Standard power level). How does the damage cap work in this case?

Good question.

Majestic
Cosmic Superhero
Posts: 3172
Post Re: A few questions...
on: May 18, 2017, 15:14

Quote from techogre on May 17, 2017, 19:17
Hello, fellow vigilantes! I've finally had the time to sit down and go over the latest (as of May 17) pre-release version of the rules.

I have a few questions and comments.

Comments and character creation questions. I apologize if they have already been answered.

1. Damage Cap - As far as I've been able to piece together this is the maximum average damage a power can do. E.g. A damage cap of 15 means you can't have an attack with more than about 2d10 + 1d8 (average 15.5, rounded down to 15). This was not spelled out, at least I couldn't find it in the rules. Is this correct?

Welcome, techogre! It's nice to have another person delving into these rules!

I've had (and submitted) the same question, and agree with Paragon that it should be explained more clearly. I also think that rounding should be spelled out better. For example, in the case you present, I would round 15.5 to 16, and thus it would be over the Damage Cap (and I wouldn't allow it until the player shaved it down a little bit).

V&V GM and player since 1982 (my current campaign is 22 years old); also run West End Games d6 Star Wars monthly, as well as the occasional The One Ring and Marvel Heroic Roleplaying game

techogre
Superhero
Posts: 37
Post Re: A few questions...
on: May 18, 2017, 16:39

I find rounding in the rules to be a little inconsistent. Even if the general rule is to round in the player's favor, it would go a long way to streamlining things.

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