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Author Topic: Magnetic Manipulation
Alienist
Street-Level Hero
Posts: 22
Post Magnetic Manipulation
on: April 21, 2017, 17:55

As written, Magnetism A) Magnetic Manipulation limits it's use to manipulating "metallic objects/targets". What exactly is this intended to mean in game terms?

1. Common usage/Golden Age: Iron, steel, copper, bronze, and zinc, aluminum, titanium, etc., but not wood, plastic, stone, people, etc.
2. Comic book magnetism I: anything containing non-trace amounts of iron without regard to whether an alloy of it can actually manipulated by a reasonably powerful magnet.
3. Comic book magnetism II: anything containing non-trace amounts of a ferromagnetic element (iron, cobalt, nickel, etc.) without regard to whether an alloy of it can actually manipulated by a reasonably powerful magnet.
4. Some other definition I hadn't considered.

Majestic
Cosmic Superhero
Posts: 3160
Post Re: Magnetic Manipulation
on: April 22, 2017, 00:43

It's probably going to be up to every individual GM.

What I/we have done would be #4, above. I just look at whether something is a ferrous metal or not (not trace amounts), and that is what is allowed to be manipulated. Quite simply, the GM asks: is the target mostly made of iron or steel? If yes, it can be manipulated. If not, it can't.

V&V GM and player since 1982 (my current campaign is 22 years old); also run West End Games d6 Star Wars monthly, as well as the occasional The One Ring and Marvel Heroic Roleplaying game

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