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Author Topic: Modifier: Analytical Illusions too good?
Cosmic Superhero
Posts: 3038
Post Modifier: Analytical Illusions too good?
on: March 18, 2017, 16:30

It's been mentioned elsewhere that 5 CPs isn't a huge deal, and doesn't usually make a huge amount of difference.

I've been playing around the character generation system, and the fist character I randomly rolled got Illusions. One modifier in particular - Modifier: Analytical Illusions - strikes me as being phenomenally good. For the same cost (5 CP) as being able to make the Illusion Check Difficulty go from +1 to -1, I can make it so that:

- Basic senses never see through them (instead of only on a critical success)
- Full senses requires a critical success (instead of just a success)
- Analytical senses needs an IN-based perception (instead of auto succeeding)

If I'm building an Illusions character (hero or villain), this 5 CP would be a no-brainer, as it seems WAY better than any other 5 CP I would spend on this ability.

V&V GM and player since 1982 (my current campaign is 22 years old); also run West End Games d6 Star Wars monthly, as well as the occasional The One Ring and Marvel Heroic Roleplaying game

Posts: 27
Post Re: Modifier: Analytical Illusions too good?
on: March 24, 2017, 18:29

I have to admit, as written, it seems like for routine use it would, if anything, pay to move down the difficulty of the check to a bonus to get the Analytical modifier; a small percentage of opponents would be much better at seeing through them, but it would make it so most opponents could see through them at all.

Also, is it me, or is it odd there's no cost in CP--just in PR--to cover multiple sense types?

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