I've been eagerly going through the pre-release rules and statting up characters in a shared comic-book universe that I write for (The Academy of Super-Heroes Universe). What better place to start than my first V&V character ever (from 1983), whom I had made into a super-villain for the ASH setting? So here he is, hopefully correctly built with the new rules. I will stat up a few more and put the combat system to the test.
True I.D.: Gaston Lapointe
Birthplace: Québec, Canada
Sex: Straight Cis Male
Weight: 230 lbs / 736 lbs as bear
Mass: d4+4 / d6+4 as bear
Motivation: Twisted Honor
Side: Evil (Sans Rouge)
Legal Status: Wanted
Origin Type: Mutated or Evolved
Skills: Terrorist, Survivalist
ST 18 (d8+1), EN16 (11-), AG 10 (10-), IN 12 (11-), CL 14 (11-)
Defenses: Physical 0, Mental 1
Swipe: 17- to hit, d8+5 blunt Kinetic damage
Heat Absorption: 13- to hit, 2d8+d10 Entropy damage to Power
Primal Fear Aura: 14- to hit, CL save @ +3 vs. Emotion Control (Fear)
10 SHAPE-SHIFTING: PR=0/hour, Polar bear shape, x1.5 profile (Big and Tall), Enhanced Realism (+5)
45 MAMMAL ABILITIES: Heightened Senses (Odors, Full Scent), Natural Weaponry +4 to hit, +4 damage (blunt swipe), Speed (Acceleration 32/Top Speed 128, 44 mph), Physical Ability (Inertia, +4 to mass roll for resisting Knockback, PR=0/hour)
5 ADAPTATION: Immune to Low Temperatures (Entropy), PR=0/hour. ½ damage (round down) from cold/ice attacks, or +5 to save and 100% immunity to ‘Other’ damage types.
20 DEVITALIZATION RAY: Heat absorption aura, PR=3/use, 2d8+d10 damage to Power, Reduced Range 1” (-10), Area Effect 15” (+20)
12 DURABILITY: +12 Hits
10 EMOTION CONTROL: Range CL=14”, Mental Psychic CL save at +3 to hit, PR=3/attack, Emotion Control Save Modifier = -4, Fear only (-5)
3 KNOWLEDGE: French (native), Accented and Literate in English (3)
Inventing Points: 6
Gear: Break 11, Take 12, Disarm 9, BC 17
Protection: takes 1/2 damage from cold
Move: 32, Swim 8
Carrying Capacity: 480 lbs
ORIGIN & BACKGROUND
Gaston Lapointe is a member of the Québécois super-terrorist group, the Sans Rouge, which fights for the independence of Québec as a sovereign nation by any means necessary. Raised by a father in the northern woods of Québec and trained in survival techniques, Gaston became an accomplished fighter and took to the cause with fervor. When his powers manifested at age 17, he was recruited into the super-powered arm of Sans Rouge and rose quickly through the ranks to gain a prominent position of authority in the organization.
Polaire, which means “Polar” in French, is able to turn into a polar bear, drawing in heat as he transforms. Some in the Anglophone press have taken to calling him “Polar Paw” in translation, a nickname that he hates.
Even in human shape, Polaire retains his feral abilities, but prefers fighting in bear form. A flaw to his transformation is that his strength is human-level, so he uses his bear shape primarily for intimidation. This is his emotion control power to instill a primal fear in others. He erroneously believes this intimidation effect is tied to his bear shape, so does not use the power unless he is transformed. However, in times of stress he might use this power subconsciously even in human form.
He is able to draw in heat from the surrounding area to fuel the increase in his size, power, and mass, causing a cold effect.
In combat, he will lead his squad, charging in and transforming. He will freeze a group of combatants first, then intimidate the weak. He will save physical engagement for times when he is unable to scare away his opposition.
[Edited to correct point counts and other errors, like Languages]