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Author Topic: Vehicles
High-Powered Superhero
Posts: 56
Post Re: Vehicles
on: May 9, 2017, 11:26

Some thoughts about large Vehicles creation:

1) It's easier to do your preferred layout first and figure out approximate number of system spaces you need. Likely, if you can afford the points, go one level higher than your expectations. Don't worry too much about the powers ahead of time.

2) Corridors and empty space seem to always take up more system space than expected. I had to shrink the top level since it was pushing at my system space limit.

3) Open system spaces are best for low-level powers, since the 1/4 multiplier really hurts. If you want high level powers, they are better without being open systems. Same with integral systems and their 1/2 multiplier.

4) Excel (setting column width to 1, row height to 9) makes a good graph paper. Then you can set cell borders as needed.

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