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Author Topic: Guardians Issue Summaries
Majestic
Cosmic Superhero
Posts: 3114
Post Re: Guardians Issue Summaries
on: January 17, 2017, 14:51

#414 – The Secret Land – Kensai trains Ryutsume, and Compass counsels and helps Jay Harris, who the Guardians set up a trust for. The team discusses the Web and their major criminal activity. After hearing about the threat of Count Hephaestus and receiving coordinates from the GamesMaster, pilot Hammond flies Angelus, Kensai, Araneae, Rune, and Paradigm in the Guardian Angel to the Amazon basin in Brazil, and the five enter the Secret Land on foot. Journeying into a lush jungle teeming with extinct life, they are able to fend off attacks by a Pteranodon and a powerful Tyrannosaurus rex. Hearing cries, they come across a large battle between many primitive humans and lizard-like Saurids. They watch and observe from a ridge until other beasts move in. After preventing a sneak attack by five saber-toothed Smilodon, the heroes thwart the onslaught of a gigantic Spinosaurus. As the two sides separate, the adventurers grab one of the unconscious men to question.

V&V GM and player since 1982 (my current campaign is 22 years old); also run West End Games d6 Star Wars monthly, as well as the occasional The One Ring and Marvel Heroic Roleplaying game

Majestic
Cosmic Superhero
Posts: 3114
Post Re: Guardians Issue Summaries
on: February 13, 2017, 13:06

#415 – Count Down! – Led towards their target by the primitive, the group treks through the jungle. They interrupt an attack on a mother and two children by a large pack of Raptors, but the dinosaurs quickly kill the savages, so the team disengages. After a long hike, they find the ruins of a temple, with Count Hephaestus sitting on a stone throne, flanked by Black Bow, the recently-discovered WW II Nazi villain Donner, and five Flame Fiends. Angelus knocks out the mastermind and Araneae wraps up Black Bow, but the captive Count teleports away. After destroying all of the Flame Fiends, the heroes take down Donner and Rune creates a gateway, through which the adventurers transport their captives to a secure containment facility.

V&V GM and player since 1982 (my current campaign is 22 years old); also run West End Games d6 Star Wars monthly, as well as the occasional The One Ring and Marvel Heroic Roleplaying game

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