So if one was to 'push' their Vehicle and fly it for hours, how often is one spending that PR=2?

In an upcoming adventure I'm making, there are two incidents, one 85 miles away from the heroes' home, and then the next one 840 miles from there (from CA to CO). If the pilot character 'pushes' their Vehicle (doubling the top speed of 131 mph to 262 mph), then it will still take 3 hours and 12 minutes to get there.

V&V GM and player since 1982, my current campaign is 29 years old

I always assumed that Vehicles could no be Pushed since they're not a character and behave more like Gear.

I always assumed that too, **Hireling**. But then I carefully watched **bkadams**' Vehicle Combat Tutorial, and he not only talks about Pushing the Vehicle, but also about an upcoming Errata about Pushing Deceleration (now in the current Errata).

I was then surprised to see, on p. 119 (5.5 Pushing) that "Vehicles...*may* Push their own Abilities". I assume it's the equivalent of redlining.

V&V GM and player since 1982, my current campaign is 29 years old

Vehicle systems, like Speed, can be pushed at a cost of 2 PR per Round. If the system uses charges instead of Power, the system may not be pushed.

I know the rules don't specifically mention it, but Jeff has run his MP games where he has pushed vehicle speed.

He may want to make it official by posting about it on this thread.

Hope that helps!

**Bryan**, the section on p. 119 (5.5, Pushing) specifically says that Vehicles can Push their Abilities.

V&V GM and player since 1982, my current campaign is 29 years old

I'm still left wondering how often one would spend the 2 PR to Push? For now, I think I'm going to go with once every 15 minutes.

V&V GM and player since 1982, my current campaign is 29 years old

Pushing is always 'per Round'. It's not meant to enable flying characters (or vehicles) to exceed their normal top speed for more than a few moments.

-Jeff

That makes sense. Thanks for clarifying, **Jeff**!

V&V GM and player since 1982, my current campaign is 29 years old