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Animals and Vehicles  

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Scrapper349
(@scrapper349)
New Member
Joined: 3 months ago
Posts: 1
31/05/2019 7:59 pm  

Does anyone know where I can find stats for generic animals and vehicles for this system, so I can use them as bases for specialised writeups such as enhanced guard critters and super-vehicles?


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GiantGorilla
(@giantgorilla)
Active Member
Joined: 3 years ago
Posts: 17
01/06/2019 2:24 pm  

The new Market Forces adventure has several cars and motorcycle stats, as well as a bunch of other common gear like pepper spray, light anti-tank weapon, taser.

As far as animals goes, I like to make them myself, but I think that kind of thing is fun.

I don't think there are any "official" stats out yet.

 


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TXDefender523
(@txdefender523)
Active Member
Joined: 1 year ago
Posts: 6
01/07/2019 12:03 pm  

In addition, on page 46 of the V&V (v.2.1) booklet, there are some general stats for animals and vehicles that should easily translate and transfer over.


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Baron Oosik
(@baron-oosik)
New Member
Joined: 8 years ago
Posts: 0
11/07/2019 6:03 pm  
I'm trying to figure out how to build something like a hover bike, the rule I'm not understanding as if i want this bike to have a very good speed and an AI, the rules seem to discuss it would have to be a very large vehicle with an interior space... how would one go about giving it just some flight, maybe a little armor and an ai for remote piloting? i don't want to sink a ton of points into it...
 

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Jeff Dee
(@jeff)
Member Admin
Joined: 9 years ago
Posts: 15
14/07/2019 8:04 pm  

Some of a Vehicle's CPs can go toward Vehicle Modifiers, instead of toward its size in system spaces. For example, a 20 CP Vehicle which has 15 CPs of High Tech / Precision Engineering (see p. 81) and only 5 CPs toward its initial cost (its 'chassis', if you will) will only have a 4 system space deck (see p. 78). But because of its 15 CPs of High Tech, each of its systems will get a bonus of +15 CPs. So, a 20 CP hover bike with 1 system space of Flight gets 5+15=20 CPs of Flight. That's how you can make smaller vehicles out of higher total CPs. Spend some of their CPs on other things besides their hull size.

Hope that helps!

-Jeff


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