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Majestic
(@majestic)
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25/04/2019 3:52 pm  

This Tuesday my son ran some of us through the latest adventure for the Sentinels. There were others that wanted to play, but he capped things with six players (a good problem to have!).

I thought he did an outstanding job, especially in spotlighting my daughter's PC (Princess Midna); often she's not that invested in the game, but this time she was really, really into it, and the session was tense and exciting!

He also returned a couple of PCs (for two other players) that had been believed to be dead for many years (they went out with a vampire villain); in this one he revealed that they had been shunted to this place, where time passed differently. So he brought back a major villain for his game, but also resurrected two deceased PCs.

Lastly, he brought back the Pet of one of his old PCs, saying that in the years since he played it, this chimaera (heads of a goat, lion, and dragon) had died and was now an undead minion serving his villain.

#19 – [b]Unexpected Returns[/b] – While dining at a restaurant with Flashbot, Princess Midna is surprised by a message in her native language via her Sentinel communicator indicating that the Wellspring of her home world (Mu) has been tainted. She requests assistance from her teammates and allies. Responding to the team’s base is Solomon Kane and a new ally he just met at a library, the mouse-like Basil, as well as Raijin and his friend Nigel (Mindgasm). Part of a doorway to Mu forms there, and Midna completes it, allowing the six heroes to travel through. Four royal guards accompany the princess and the others into the underground chamber of the Wellspring, where there are shallow channels of water, force field walls, and a large, robotic guardian in the center. Magical pillars throughout with (Earth-like) symbols and candles are spaced around the large room. As sand passes through an hourglass and tremors shake everything, Raijin and Mindgasm deduce the order of lighting the candles, and the force fields drop. Flashbot finds an adjacent secret room with bodies of numerous slain royal guards. Dangerous ghost-like shades emerge from the outer walls and menacingly float toward them all. The adventurers begin pushing the large guardian onto nearby pressure plates, but Midna calls many rocks onto it instead and the entire center section drops them all deeper underground. They move down a passage into a large room, where the disembodied head of Lord Malek floats. Water drips on him from the Wellspring high above, and the impish Skarhone hangs upside down nearby. The royal guards with them suddenly turn on Midna, but are swiftly taken out by Frostbite and Rockasaurus, who along with Malek had been trapped in this place for many years, supposedly deceased. Four shades observe, while Malek is assisted by two specters and his new guardian, the now undead chimaera Dark Guthix. The vigilantes begin to battle the villains, and Skarhone teleports away. Things look bleak for the champions after many of them are hindered, some inadvertently blinded by Flashbot and some turned against their friends by Lord Malek. Shades surround Midna and help break her free of the vampire’s control. Terrified by Kane’s staff, Dark Guthix flees through a portal, and shortly after a battered Malek also goes through, promising to return. Rockasaurus and Frostbite, both controlled by Malek, attempt to leave as well, but Midna prevents it with a magnetic wall. Afterwards, her people honor Midna for her courageous deeds. The original message summoning her home is found to have been sent by Skarhone.

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
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Joined: 9 years ago
Posts: 106
04/07/2019 3:34 pm  

For the 17th consecutive year, a Guardians campaign adventure was held at GuardianCon.  We'd originally decided against any campaign games anymore at the con, but when we ran short on games, I got asked to run this (as the namesake of the Con, Guardians games are sort of grandfathered in, anyway).

So for issue #8 of the Emerald City Defenders, I brought back a number of old supervillains, including a number that had been slain in the campaign a quarter century ago!

#8 – The Malevolent Mage – Tyr gets a call from Wanda Stitch of G.A.L.A.N.T., who offers to make him a costume.  Psilight of the Sentinels then requests that the team escort Henry Hyde (Rejuvenator) to a psychiatric appointment once he arrives in town.  At Sea-Tac Airport, Tyr, Deschutes, and Chilblains watch as Hyde, accompanied by best friend Drake Ramoray and Alexander Payne (teammate Raijin) are confronted by a man dressed as a limousine driver, who serves paperwork to Ramoray.  The paranormals keep the situation calm as the man confronts Ramoray, who then confesses to his friend that his true name is Drake Russell, and that he’d adopted a false name to avoid spousal support.  Revivicator and Raijin transform into their heroic personas, and the server/investigator changes from Fausto Schultz into Z-Spiker.  F.I.S.H. agent Bestyea arrives and asks for their help dealing with a monstrous creature rampaging near Mount Saint Helens.  They fly the six heroes to a remote area outside the town of Cougar, where they swiftly take down the resurrected monster Terra-Rizer, who had been slain 25 years prior.  C.H.E.S.S. arrives, and Rook Karen Monak explains that Terra-Rizer’s return is a byproduct of some mystic in the Secret Land somehow raising previously dead villains.  Traveler sets up a portal there and gives them a device to find the location, as well as a way to call for extraction.  They then step through into the primordial jungle, where they soon witness enormous dinosaurs!  After fighting off assaults by a Tyrannosourus rex and a flying Pteranodon, they come across the ruins of an ancient ziggurat.  They race up the steps and interrupt a human sacrifice by primitives, but then a group of Smilodons savagely attacks everyone.  Once the saber-toothed cats are chased off, Black Seer emerges from the lower part of the structure, accompanied by formerly deceased criminals Anaconda, Mind Gem, Cicada, and Coral Snake!  The two sides battle, and Black Seer teleports away.  Eventually Cicada is defeated and Coral Snake convinced to stop fighting.  Mind Gem flees, and after a long fall back to Earth after grappling Deschutes, Anaconda is persuaded to surrender as well.

 

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
Estimable Member
Joined: 9 years ago
Posts: 106
04/07/2019 3:34 pm  

For the 17th consecutive year, a Guardians campaign adventure was held at GuardianCon.  We'd originally decided against any campaign games anymore at the con, but when we ran short on games, I got asked to run this (as the namesake of the Con, Guardians games are sort of grandfathered in, anyway).

So for issue #8 of the Emerald City Defenders, I brought back a number of old supervillains, including a number that had been slain in the campaign a quarter century ago!

#8 – The Malevolent Mage – Tyr gets a call from Wanda Stitch of G.A.L.A.N.T., who offers to make him a costume.  Psilight of the Sentinels then requests that the team escort Henry Hyde (Rejuvenator) to a psychiatric appointment once he arrives in town.  At Sea-Tac Airport, Tyr, Deschutes, and Chilblains watch as Hyde, accompanied by best friend Drake Ramoray and Alexander Payne (teammate Raijin) are confronted by a man dressed as a limousine driver, who serves paperwork to Ramoray.  The paranormals keep the situation calm as the man confronts Ramoray, who then confesses to his friend that his true name is Drake Russell, and that he’d adopted a false name to avoid spousal support.  Revivicator and Raijin transform into their heroic personas, and the server/investigator changes from Fausto Schultz into Z-Spiker.  F.I.S.H. agent Bestyea arrives and asks for their help dealing with a monstrous creature rampaging near Mount Saint Helens.  They fly the six heroes to a remote area outside the town of Cougar, where they swiftly take down the resurrected monster Terra-Rizer, who had been slain 25 years prior.  C.H.E.S.S. arrives, and Rook Karen Monak explains that Terra-Rizer’s return is a byproduct of some mystic in the Secret Land somehow raising previously dead villains.  Traveler sets up a portal there and gives them a device to find the location, as well as a way to call for extraction.  They then step through into the primordial jungle, where they soon witness enormous dinosaurs!  After fighting off assaults by a Tyrannosourus rex and a flying Pteranodon, they come across the ruins of an ancient ziggurat.  They race up the steps and interrupt a human sacrifice by primitives, but then a group of Smilodons savagely attacks everyone.  Once the saber-toothed cats are chased off, Black Seer emerges from the lower part of the structure, accompanied by formerly deceased criminals Anaconda, Mind Gem, Cicada, and Coral Snake!  The two sides battle, and Black Seer teleports away.  Eventually Cicada is defeated and Coral Snake convinced to stop fighting.  Mind Gem flees, and after a long fall back to Earth after grappling Deschutes, Anaconda is persuaded to surrender as well.

 

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
Estimable Member
Joined: 9 years ago
Posts: 106
04/07/2019 3:35 pm  

For the 17th consecutive year, a Guardians campaign adventure was held at GuardianCon.  We'd originally decided against any campaign games anymore at the con, but when we ran short on games, I got asked to run this (as the namesake of the Con, Guardians games are sort of grandfathered in, anyway).

So for issue #8 of the Emerald City Defenders, I brought back a number of old supervillains, including a number that had been slain in the campaign a quarter century ago!

#8 – The Malevolent Mage – Tyr gets a call from Wanda Stitch of G.A.L.A.N.T., who offers to make him a costume.  Psilight of the Sentinels then requests that the team escort Henry Hyde (Rejuvenator) to a psychiatric appointment once he arrives in town.  At Sea-Tac Airport, Tyr, Deschutes, and Chilblains watch as Hyde, accompanied by best friend Drake Ramoray and Alexander Payne (teammate Raijin) are confronted by a man dressed as a limousine driver, who serves paperwork to Ramoray.  The paranormals keep the situation calm as the man confronts Ramoray, who then confesses to his friend that his true name is Drake Russell, and that he’d adopted a false name to avoid spousal support.  Revivicator and Raijin transform into their heroic personas, and the server/investigator changes from Fausto Schultz into Z-Spiker.  F.I.S.H. agent Bestyea arrives and asks for their help dealing with a monstrous creature rampaging near Mount Saint Helens.  They fly the six heroes to a remote area outside the town of Cougar, where they swiftly take down the resurrected monster Terra-Rizer, who had been slain 25 years prior.  C.H.E.S.S. arrives, and Rook Karen Monak explains that Terra-Rizer’s return is a byproduct of some mystic in the Secret Land somehow raising previously dead villains.  Traveler sets up a portal there and gives them a device to find the location, as well as a way to call for extraction.  They then step through into the primordial jungle, where they soon witness enormous dinosaurs!  After fighting off assaults by a Tyrannosourus rex and a flying Pteranodon, they come across the ruins of an ancient ziggurat.  They race up the steps and interrupt a human sacrifice by primitives, but then a group of Smilodons savagely attacks everyone.  Once the saber-toothed cats are chased off, Black Seer emerges from the lower part of the structure, accompanied by formerly deceased criminals Anaconda, Mind Gem, Cicada, and Coral Snake!  The two sides battle, and Black Seer teleports away.  Eventually Cicada is defeated and Coral Snake convinced to stop fighting.  Mind Gem flees, and after a long fall back to Earth after grappling Deschutes, Anaconda is persuaded to surrender as well.

 

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
Estimable Member
Joined: 9 years ago
Posts: 106
04/07/2019 3:35 pm  

For the 17th consecutive year, a Guardians campaign adventure was held at GuardianCon.  We'd originally decided against any campaign games anymore at the con, but when we ran short on games, I got asked to run this (as the namesake of the Con, Guardians games are sort of grandfathered in, anyway).

So for issue #8 of the Emerald City Defenders, I brought back a number of old supervillains, including a number that had been slain in the campaign a quarter century ago!

#8 – The Malevolent Mage – Tyr gets a call from Wanda Stitch of G.A.L.A.N.T., who offers to make him a costume.  Psilight of the Sentinels then requests that the team escort Henry Hyde (Rejuvenator) to a psychiatric appointment once he arrives in town.  At Sea-Tac Airport, Tyr, Deschutes, and Chilblains watch as Hyde, accompanied by best friend Drake Ramoray and Alexander Payne (teammate Raijin) are confronted by a man dressed as a limousine driver, who serves paperwork to Ramoray.  The paranormals keep the situation calm as the man confronts Ramoray, who then confesses to his friend that his true name is Drake Russell, and that he’d adopted a false name to avoid spousal support.  Revivicator and Raijin transform into their heroic personas, and the server/investigator changes from Fausto Schultz into Z-Spiker.  F.I.S.H. agent Bestyea arrives and asks for their help dealing with a monstrous creature rampaging near Mount Saint Helens.  They fly the six heroes to a remote area outside the town of Cougar, where they swiftly take down the resurrected monster Terra-Rizer, who had been slain 25 years prior.  C.H.E.S.S. arrives, and Rook Karen Monak explains that Terra-Rizer’s return is a byproduct of some mystic in the Secret Land somehow raising previously dead villains.  Traveler sets up a portal there and gives them a device to find the location, as well as a way to call for extraction.  They then step through into the primordial jungle, where they soon witness enormous dinosaurs!  After fighting off assaults by a Tyrannosourus rex and a flying Pteranodon, they come across the ruins of an ancient ziggurat.  They race up the steps and interrupt a human sacrifice by primitives, but then a group of Smilodons savagely attacks everyone.  Once the saber-toothed cats are chased off, Black Seer emerges from the lower part of the structure, accompanied by formerly deceased criminals Anaconda, Mind Gem, Cicada, and Coral Snake!  The two sides battle, and Black Seer teleports away.  Eventually Cicada is defeated and Coral Snake convinced to stop fighting.  Mind Gem flees, and after a long fall back to Earth after grappling Deschutes, Anaconda is persuaded to surrender as well.

 

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
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05/07/2019 1:59 pm  

Sorry for the duplicate posts.  This site keeps glitching and doing that, and in this case it also wouldn't allow me to delete them, even immediately after.

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
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Posts: 106
31/07/2019 3:46 pm  

Last Saturday we played issue #9:

#9 – Answering the Call – A hologram of the GamesMaster appears to the team at their base, alerting them that the Cosmic Train has been hijacked and now runs only between Alpha and Delta. The team then watches a press conference where businessman Lance Dragon explains that both dimensions are in danger, and that he and Doctor Apocalypse welcome aid by ‘capes’ as they contest the forces of Motivator and Lord Malek. Later, as Chilblains hikes with friend Justine Batdorf in the Cascade Mountains, she expresses concerns about the Army feeding him jobs, encourages him to continue with his new teammates, and vouches for F.I.S.H. agent Jack Bennett. She also warns that he might be part of an Operation: Trepanning, run by a Major General Josiah Wilkins. Bennett and fellow agent Daylon Reed, along with Canadian hero Chat Noir of the Crimson Guard, meet Brakus, Seleriti, Chilblains, Tyr, The Chosen, and Deschutes at the Space Needle for lunch. Chat Noir identifies two villain groups (Spectrum and the Sinister Seven) involved in their battle at the vacuum parts warehouse months earlier and suspects that the latter may have been mercenaries working for Triskelion; he also reminds them of the floor plans they recovered. He explains that the targets (blood and diamonds) the team foiled Triskelion from acquiring in Seattle have been stolen in the last few months in Vancouver, B.C. The group returns to their base and after a lengthy search find the plans, which they identify as belonging to the Museum of Flight in Seattle. They call to warn the museum, who assure them that the superhero Apogee has been hired to guard the radioactive meteorite known as ‘Heaven’s Knock’. Tyr drives there while The Chosen, Deschutes, and Chilblains visit city administrators downtown. Tyr then watches from his truck as a van pulls up and three costumed criminals rush inside. He calls Brakus and moments later Apogee flies out after being overwhelmed by the robbers. Tyr disables the van and confronts the five Malevolents when they return, but is swiftly exhausted after Pulsator drains him of energy. Greyhawk grabs Slab and Miss Fortune and flies away, as does Cerberus and Pulsator. The responding Emerald City Defenders, being carried by Deschutes, chase them down and force the villains to the ground. After a short fight that downs all their colleagues, Greyhawk and Slab agree to surrender and cooperate.

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
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Posts: 106
10/08/2019 3:26 am  

So my son has started up two different MP groups, and is working with me to link them to my Guardians campaign.

He's even got my youngest son (who ordinarily is into video games, hasn't cared for rpgs) playing and enjoying it!

Here's a pic from tonight's session (this is a group that I'm not even part of), where he's used quite a few of my counters:

 

V&V GM and player since 1982, my current campaign is 29 years old


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Grackleflint
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10/08/2019 2:30 pm  

That looks epic!!


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Majestic
(@majestic)
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Joined: 9 years ago
Posts: 106
27/08/2019 3:06 pm  

Crazy though it might be, we have added two new 'titles' to the Guardians campaign. My son has rejuvenated his old campaign, and is now running two different groups (each with five players), that is all part of the same overall universe/campaign.

There are now seven titles (with all but one of those at least somewhat active)!

Here's issue #1 of one team. For now we're calling them World Watch, though I don't believe that name is completely locked in.

My son was the GM and he wrote most of this; I just edited it.

#1 – Secrets Revealed – The GamesMaster alerts many superhero teams around the world that the Cosmic Train has been hijacked, and that its new route is only back and forth between Alpha and Delta. She contacts the android Witness and explains her plan to create a team of heroes to deal with upcoming problems, but first they must participate in a game. Witness, Xcellerant, Mighty Crusher, Raphael, and Nightstalker (from Delta) receive a text, then the GamesMaster teleports them aboard the starship Courageous. After being secretly told whether they are ‘protectors’ or ‘villains’, they then contest each other, either saving or killing civilians in the massive spacecraft’s simulation room. Witness takes notes during the exercise, and afterwards both she and their host express to each other how impressed they are. The GamesMaster then shows them holographic videos of recent events. The first shows biochemist Lance Dragon, his bodyguard Lacerta Rex, and Mr. Fahrenheit (all from Delta), along with a young girl, meeting with Doctor Apocalypse, backed up by agents Behemoth and Ratman. Behemoth’s eyes flash red and he attempts to apprehend the girl, but Dragon teleports her away. The two sides appear ready to clash further when the scene ends. The second hologram reveals a press conference with Lance Dragon on Alcatraz, flanked by Lacerta Rex and Doctor Apocalypse. He claims that Motivator has formed an alliance with Lord Malek from Delta, and that the two dimensions are tethered and will fall together. He claims that he and Apocalypse will deal with this epic threat, and invites any ‘capes’ to join them. The third video shows a despondent Master Mannix (Delta]) alone in a dark cell. He speaks of an ‘incident’, kept secret by seven people for 84 years, that should be exposed. He speaks of end times, a witch’s premonitions, and how the ‘incident’ is key to saving both worlds before hanging himself. After the five vigilantes consider the assorted clues, the GamesMaster teleports them to San Francisco, where a lone paranormal flees into a bank after being attacked by Inferno (Delta) and six of Motivator’s Elastimen constructs. The raging Inferno begins burning the bank to the ground, so some of the champions aid citizens as others fight outside, Witness rescuing the chased super. Nightstalker convinces Inferno that Motivator might be controlling him, and eventually he reluctantly departs. Four of the Elastimen merge and ooze into the earth. The adventurers find a strange device on one of the Elastimen, and later determine it to be high-tech memory viewing device. The rescued man turns out to be CoMet, one of the original Vindicators (Delta) and witness to the ‘incident’. Delving into his memories, the group witnesses the Vindicators entering Alcatraz Island in 1933.

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
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28/08/2019 11:12 am  

The other new title in our series of comics/campaigns is the Vindicators, which is a new incarnation of an old team from my son's campaign and dimension/world.

#1 – Delta Doomsday – In Delta, Red Baron summons new recruits into a war room at the Vindicator’s monastery in San Francisco. Titan’s Fist (son of Rockasaurus), Spatial Shock, Aftermath, Escanor, and Dr. Richtofen eagerly arrive for their first official Vindicators mission. Red Baron puts them through a scenario where some try to protect citizens while others attempt to slay them. After a successful testing of their skills, the heroes learn that Lance Dragon is running for President of the United Nations against Donald Trump. Shortly after, Dragon announces that he is leaving to take care of business on Alpha, which causes many on Delta to be concerned that Trump will pull ahead in the polls. Red Baron then shows them a video of Master Mannix, alone in a dark cell, pleading about an ‘incident’ that occurred 84 years prior, before committing suicide. The team then flies in the Vindi-Jet to England to claim Mannix’s body from a prison. Just prior to arrival they learn that two other aircraft are inbound: another jet and a damaged Doomsday Robot! When they land, they see the Destroyers standing ready to collect Mannix’s body and help break in. The Doomsday Robot blows a hole in the facility, allowing some prisoners to escape. The adventurers battle guards and the giant robot; inside the robot’s many levels they discover there are mind controlled operators inside! Skarhone teleports in and blasts several Vindicators and Destroyers with powerful ice, but nothing happens when Spatial Shock is hit. Behemoth and Titan’s Fist cripple a leg, collapsing the Doomsday Robot. Skarhone and several supervillains elude capture. Epilogue: The Destroyers are now allied with the Vindicators. Mannix’s death is confirmed, and his body is returned to the States for burial. A note is found on the corpse, containing coordinates.

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
(@majestic)
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02/09/2019 12:28 pm  

Issue #2 of the Vindicators, also by my son:

#2 – The Funeral of Master Mannix – On Delta, Red Baron flies the five new Vindicators in the Vindi-Jet from England to the coordinates found on Mannix’s body, which takes them deep into the Canadian Northwest Territories.  There in the remote wilderness they find a memory viewing device and a note.  Returning to the monastery in San Francisco, Mr. Fiks offers to sponsor the team and introduces them to one of his agents from the future, VX, who they warmly welcome.  After VX encourages them to increase security, the heroes create a fake body and help coordinate the funeral proceedings.  Hundreds begin arriving, including Lord Malek and many current and retired heroes and villains.  Skarhone, Titan, CoMet, Mr. Fiks, and a hologram of Lance Dragon show their admiration and respect with speeches on how Mannix enhanced their lives.  Shortly after, missiles rain down from above, followed by four large robots!  In addition to killing civilians, the missiles disrupt phones and recording devices, though many are protected by Titan’s Fist and Red Baron.  The Vindicators and many other capes begin battling the powerful automatons, but find it nearly impossible to damage their high-tech, mystical armor.  All bear a symbol indicating their allegiance to Doctor Apocalypse, but each robot has powers relating to its name: War, Pestilence, Famine, and Death.  War breaks into the monastery vault and takes a gemstone, ignoring Mannix’s body.  VX suddenly turns on the Vindicators, draining everyone’s strength!  He takes Escanor’s sword before disappearing into the earth.  Famine scans Spatial Shock and identifies him as Daniel Dragon, son of Lance, before War wraps tendrils around him.  The combined forces destroy Pestilence, but the other three robots fly away, taking Spatial Shock.  Mr. Fiks apologizes for his agent and offers a choice for the next day’s headlines: beaten in their own home?  Or save hundreds in senseless funeral bombing?  The adventurers choose the latter, and later leaked news footage backs up that narrative.  The group convinces Skarhone to let them use the device on him and delve into his memories from the ‘incident’ 84 years prior.  Epilogue: The new Horsemen robots give Doctor Apocalypse (Alpha) the second gemstone his Delta counterpart created before his death.

 

V&V GM and player since 1982, my current campaign is 29 years old


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Majestic
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11/09/2019 2:33 pm  

About a week ago my son ran us through issue #2 of World Watch:

#2 – An Unexpected Ally – Nightstalker researches Malek and learns his past motivation and potential weaknesses; he appears to have been born in the late 1800s and might have been a vampire since the 1930s.  The GamesMaster gathers Witness, Nightstalker, and Mighty Crusher on the Courageous and informs them that Xcellerant is out.  She introduces them to Eclipse, a hero from Delta with different powers depending on the sun or moon’s presence, who served as a bodyguard to Lance Dragon for nearly two decades.  She tells them that Doctor Apocalypse exchanged Spatial Shock with Dragon for a little girl, to whom he gave a gem.  The GamesMaster speculates that the girl might be the daughter of the former Guardian Mischief.  She also shares that Dragon is building a sanctuary for capes against a future doomsday, and expresses concern about Delta Vindicator Dr. Richtofen, who has incredible power but a dangerous attitude.  The group discusses Mannix’s funeral and the members of the ‘incident’.  Suddenly the GamesMaster tells them that one of Doctor Apocalypse’s warehouses is under attack, so she teleports them to San Francisco near Lake Merced Park.  In a field they find a large deactivated robot (the horseman Famine), a dead paranormal, the girl with a gem in her forehead, and the supervillain Headhunter (from Delta), whose leg is phased inside a rock.  Headhunter is terrified of the girl, and as Eclipse bonds with her, she teleports Headhunter miles up into the air.  Eclipse saves him, and the heroes learn the dead man is Reaper (Delta), one of the original Vindicators.  Memory tech nearby disheartens World Watch, as they were too late to save him!  Doctor Apocalypse arrives and shows concern for the girl.  He repairs the robot and flies away with the child, unconcerned with the nearby warriors.  Eclipse transforms and calls a contact.  The adventurers travel south to the vampire’s club Nighthaven, where several Elastimen are skewered outside as a warning.  They meet Eclipse’s friend, elf-like servant Logson, and in a back room they are introduced to a disinterested Lord Malek, who dismisses their questions and concerns.  Suddenly Motivator’s forces of Blackout, Nightmare, Ape/Prime, and several Elastimen attack, destroying the building and killing civilians.  The vigilantes make short work of them, leaving Malek grateful.  Though reluctant, he allows them to view his memories and learn more clues about the ‘incident’, where a witch granted them immortality.  The heroes deduce that the alliance between Malek and Motivator was a deception fabricated by Lance Dragon and suspect that Motivator has been masquerading as Doctor Apocalypse on Delta.  Epilogue: Rafael returns and throws the head of Inferno at Nightstalker’s feet, blaming him for the slain victims after he was allowed to go free on their last mission.

This post was modified 2 months ago by Majestic

V&V GM and player since 1982, my current campaign is 29 years old


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