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Author Topic: North Texas Con - V&V 2.1 game
R_Mortisse
Cosmic Superhero
Posts: 309
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 14:52

@DSumner... No rush. I'm about to run out of time on the computer anyways. I wont be able to get back on, until later this week. (Prolly... Monday or Wednesday. *shrug*) I look forward to seeing them then!!

DSumner
Cosmic Superhero
Posts: 1532
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 14:57

Shoot me an email, and I'll email them back to you. And if you don't mind, I'm also fixing some math mistakes.

bkadams
Cosmic Superhero
Posts: 113
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 14:58

@R_Mortisse: Love the art! Very, very nice.

R_Mortisse
Cosmic Superhero
Posts: 309
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 15:07

Okay. These next two are NOT mine. (Well, I did the artwork, but the 'concepts' belong to two of my old players)...

Bryan Johnson's 'SABLE-SPECTOR'...

Image

and, Tony Emmill's 'ISUNGR'... (Thats nordic or somesuch for 'Polar-Bear')...

Image

Neither of these two have a VCG power-card image, yet. As, they do not belong to me, and I am therefor not going to offer them to Ben in the VVCG 'creator-made original character card sets' project. BUT, I AM going to go ahead and have a set of 'custom card's made up for each, to give to my friends. So, (if THEY don't mind), I'll be happy to post their P-card images up, when the images are ready.

R_Mortisse
Cosmic Superhero
Posts: 309
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 15:19

Okay. NONE of the following have VVCG P-cards. (...YET.) Until Ben tells me he is looking for custom villains. THEN we'll see.) But,
here are the images for all of the baddies (barring Intercrime goons) from my con game...

TOMORROW-WARRIOR Ninjas: ((A once highly 'traditional' ninja sect, that was 'reformed' to embrace technology, cybernetics,
and bionics, as the new means of becoming the 'top' of their chosen profession. Ie.- Assassins and thieves.))

Image

These are the 'rank-&-file' henchies of the FUTURE-DAIMYO. Superior level 'leutenants' are slightly stronger, and are lite grey colored.

The FUTURE DAIMYO:

Image

More 'properly' announced as... "the Once and Future Daimyo". But, everyone, (especially heroes), just calls him 'the Future Daimyo'.
He is the engineering genius and hereditary leader of the 'Tommorrow Warriors'. Something of an ego-maniacal fanatic. He can be
utterly ruthless, but sometimes easily 'pushed off track'. if you get my drift.

DSumner
Cosmic Superhero
Posts: 1532
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 15:39

Quick question, how did you figure Air-Cobra's flight speed? If you're going by the rule book, the formula should be his AGLx1d100+20/2 inches per turn. Or do you just want me to stick with the 52" rate?

R_Mortisse
Cosmic Superhero
Posts: 309
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 15:43

Lastly,..

The HAMMERLOCK Robotoid...

Image

A massive, 9' tall robot. Built in the 1960s by the enigmatic scientist 'Dr. Jacob Kurtzberg', for the U.S. government research program: 'Project: HAMMERLOCK'. A man of unique and extraordinary talent, many years ahead of his time. Kurtberg, originally built the Hammerlock as an 'all-purpose' utility robot, with a uniquely sophisticated experimental 'electronic brain'. But, Dr. Kurtzberg ('Kirby', as most poeple came to know him), refused to participate in having his creations turned into military killing machines, and mysteriously 'disappeared' along with all of his blueprints. Undeterred by 'Kirby's' absence, the military went ahead with it's plans to modify Kirby's designs, and have the Hammerlock be presented to the Joint Chiefs of Staff as a 'next generation weapon' in America's future arsenal.
Unfortunatley, only Kirby really knew exactly how the thing worked. So, once it was activated... all of the 'modifications' that were made to it (apparently) overloaded it's 'electronic brain' and sent it out of control. The resultant 'killing spree' spelled the final 'death knell' for 'Project: HAMMERLOCK'. And, the entire facility was 'mothballed'. The buidling still stands to this day. (Guarded at different times by the U.S. military, agents of C.H.E.S.S. and (primarily) by UNIFORCE.) Acting as a kind of ominous 'tomb' for the slumbering , indestructible, robotic monster contained within.
About the only 'lucky' thing that could be said of this incident was, that the Hammerlock was still in 'construction mode' and was never outfitted with any of it's intended weapons. Unfortunatley, it still retains it's massive 'piledriver hammer-fists', and has no compunctions against pummelling anyone it sees into so much flattened out paste.

And, if anyone is interested... heres a freebie...

My Con game character-tile sheet...

Image

Enjoy!

R_Mortisse
Cosmic Superhero
Posts: 309
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 15:48

@DSmuner... Flight devices that are 'stat reliant' have the relevant stat value randomly rolled for that device's functions. (So, a 'Wings' flight pack would have a 3d6 value as it's AGI modifier, instead of basing it directly off of the user's stats. Look under 'devices', at the end of the powers section, in the rulebook.)

I'd stick with 52". Its a bit 'slight', by comparison to some flyers. But, A.C. wasn't meant to be built for speed. He was intended to be a 'highly mobile' martial artist. (At least, thats what the badguys intended for the suit at any rate.)

R_Mortisse
Cosmic Superhero
Posts: 309
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 15:54

Well,... 'martial-artist/variable-fire Blaster'.

DSumner
Cosmic Superhero
Posts: 1532
Post Re: North Texas Con - V&V 2.1 game
on: June 30, 2012, 16:30

Quote from R_Mortisse on June 30, 2012, 15:48
@DSmuner... Flight devices that are 'stat reliant' have the relevant stat value randomly rolled for that device's functions. (So, a 'Wings' flight pack would have a 3d6 value as it's AGI modifier, instead of basing it directly off of the user's stats. Look under 'devices', at the end of the powers section, in the rulebook.)

I'd stick with 52". Its a bit 'slight', by comparison to some flyers. But, A.C. wasn't meant to be built for speed. He was intended to be a 'highly mobile' martial artist. (At least, thats what the badguys intended for the suit at any rate.)

Normally the above is true, except for a Wing Devices, where it specifically states “Winged characters gain a bonus of +3 to Agility. Airspeed equals the character's new Agility times his ground movement rate (for Devices, roll d100 + 20”) divided by two, in inches per turn.”, but if you’re good with 52” (about 12mph), I’ll leave it at that.

Hammerlock just flat out looks nasty. I'm not not sure what his stats or powers are, but I'm guessing he's capable of dishing out a LOT of punishment with those fists.

Also, do you have a pic of Mako?

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