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Author Topic: The Marauders
DSumner
Cosmic Superhero
Posts: 1532
Post Re: The Marauders
on: April 25, 2012, 11:54

Quote from Bill Kropp on April 23, 2012, 20:44. 1) doesnt Scalphunter have Weakness Detection?.

Not that I'm aware of, but I can double check.

Quote from Bill Kropp on April 23, 2012, 20:44 2) was Gambit technically a Marauder? he did a lot of pre-massacre recon for them, but dont know if he had a namebadge...

He got retconned in, as having been a member during the Mutant Massacre storyline, something I personally never liked.

Bill Kropp
Cosmic Superhero
Posts: 270
Post Re: The Marauders
on: April 25, 2012, 12:30

i agree that it wasnt the best fit plotwise... but I gotta admit, as far as "dark secrets that will rock the x-teams forever" go, Its pretty dark. I was expecting them to be like "ummm, Gambit was secretly Erik The Red. Moving on. No questions, please."

Bill Kropp
Cosmic Superhero
Posts: 270
Post Re: The Marauders
on: April 25, 2012, 16:51

in my experience, you probably wont need a sheet for Prism. in at least 4 appearances, he's never survived to get an action.

DSumner
Cosmic Superhero
Posts: 1532
Post Re: The Marauders
on: April 26, 2012, 09:46

Quote from Bill Kropp on April 25, 2012, 16:51
in my experience, you probably wont need a sheet for Prism. in at least 4 appearances, he's never survived to get an action.

Yes, but since most of them are clones, he'll just pop back up again.

DSumner
Cosmic Superhero
Posts: 1532
Post Re: The Marauders
on: May 11, 2012, 14:38

Sabretooth

Image

Identity: Victor Creed
Side: Evil
Affiliation: The Marauders
Sex: Male
Age: ?
Level: 9
Training: Damage

Powers:
1. Animal/Plant Powers:
a) Heightened Endurance: +12
b) Heightened Agility: +12
c) Heightened Strength: +8
d) Heightened Senses: 5x detect Hidden/Danger
e) Natural Weaponry (Claw/Fangs): +3 to hit, +6 damage
f) Speed Bonus: +100" ground speed
2. Regeneration (Healing Factor):
3. Weakness Detection (Skill):

Weight: 300 lbs.
Basic Hits: 6
Agility Mod: -2
Strength: 23
Endurance: 25
Agility: 28
Intelligence: 10
Charisma: 11
Reactions from Good:-/Evil: -
Movement Rates: 176” ground
Hit Mods.: (1.8)(3)(2.8)(1) = 15.12
Hit Points: 91
Healing Rate: 4.2
Power: 86
Accuracy: +5
Damage Mod.: +3
Carrying Capacity: 2,200 lbs.
Basic HTH Damage: 1d12
Detect Hidden: 40%
Detect Danger: 60%
Inventing Points: 9
Inventing: 30%
Legal Status: Canadian citizen, with an extensive criminal record.

Origin and Background: Little is known about the early life of the feral mutant named Victor Creed, although it is believed that he suffered an abusive childhood at the hands of his father who, disgusted by the boy’s mutant nature, frequently beat him and chained him up in the darkened basement of their home.

Victor grew up to be a special-operations CIA agent for the American government where he earned the nickname Sabretooth. During this time, he met and worked with a Canadian agent Logan (later, the hero Wolverine) and the two enjoyed a friendly rivalry. Later, however, Creed had a falling out with Logan during a mission in Berlin and the two became mortal enemies.

Personality and Character Traits: Creed is said to be the ultimate warrior and survivor, and he loves to hunt, fight, and kill opponents.

Note: This is my take on Sabretooth back when he was with the Marauders. He seems to have grown a lot more powerful (thanks to the writers) sense then.

Bill Kropp
Cosmic Superhero
Posts: 270
Post Re: The Marauders
on: May 16, 2012, 17:31

looking forward to Riptide, Arclight and Vertigo. or Janos Quested, Phillipa Sontag, and Arbitrarily Mutated Caveperson, to their friends.

DSumner
Cosmic Superhero
Posts: 1532
Post Re: The Marauders
on: July 10, 2012, 23:08

I started working up some stats for Sabertooth, and will finish up over the next day or so.

Majestic
Cosmic Superhero
Posts: 2370
Post Re: The Marauders
on: July 11, 2012, 11:45

From a recent ad I saw it looks like Marvel plans to (soon) return Sabretooth from the dead.

V&V GM and player since 1982 (my current campaign is 22 years old); also run West End Games d6 Star Wars monthly, as well as the occasional The One Ring and Marvel Heroic Roleplaying game

DSumner
Cosmic Superhero
Posts: 1532
Post Re: The Marauders
on: July 11, 2012, 12:43

Well since Mr. Sinister has the ability to clone any of them, it shouldn't be that hard to bring him back.

Dracos
Cosmic Superhero
Posts: 594
Post Re: The Marauders
on: July 11, 2012, 12:57

I like Saber-tooth character and wouldn't mind seeing him but clones, time travel, dream sequences, ultimate ... err ... alternate universes, etc all drive me bonkers. I want to see that actions have consequences ... that last longer than the next "creative" team.
`
For any who like that stuff, sorry about the rant

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